![]() ![]() NWN2 will give people like myself that visual immersion we get from an MMORPG and the control and roleplaying quality that we can only get from a well run PW. Such are the limitations of technology for a game as old as NWN. I could never quite get the same visual immersion in a NWN module that I could in say, WoW or Asheron’s Call, where you basically enjoyed a seamless world where colors gradually blended and terrain didn’t repeat. My main reason to refer to NWN2 as an evolution rather than a sequel is simple: As brilliant as NWN was, it always looked like a module to me. No longer will we have to spend hours and hours getting eye strain combining tilesets. However, height mapped areas will allow an unbelievable level of creativity to be applied to the PW. NWN2 is going to have a steeper learning curve and exterior areas will take far longer to create than they did in NWN. One of the largest differences between NWN and NWN2 will be area building and the evolution from tilesets(NWN) to height mapped terrains(NWN2). Combined with Bioware’s excellent tutorials, practically anyone with an idea could jump into the toolset and create something. However, the Aurora toolset, which is what made PW’s possible, was relatively simple to understand. Neverwinter Nights gave nerdy roleplayers like myself, a way to take their pencil and paper games and transfer them into a game engine. To explain my “YES” answer, I’ll just say that NWN 2 isn’t only the sequel to NWN.
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